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Design & Technology

"Design is a funny word. Some people think design means how it looks. But of course, if you look deeper, it's really how it works." Steve Jobs 

“The designer does not begin with some preconceived idea. Rather, the idea is the result of careful study and observation. The design is a product of that idea” Paul Rand

Design and Technology is an inspiring, rigorous and practical subject which encourages children to learn to think and intervene creatively to solve problems both as individuals and as members of a team. 

At Darell Primary & Nursery School, we encourage children to use their creativity and imagination, to design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. Children are given opportunities to reflect upon and evaluate past and present design technology, its uses and its effectiveness and are encouraged to become innovators and risk-takers

Links to our values:

  • Children learn about design and designers from a range of different backgrounds. During food technology, they learn about dishes and cuisines from our school community - Equality

  • Children take personal responsibility for the tools and equipment they are using, learning to use them in a safe and respectful manner in a controlled environment - Responsibility

  • Design and Technology is a practical and hands-on subject allowing children to work together and individually to develop a product through to completion. It provides children with a different context in which to enjoy their learning - Enjoyment

  • We provide real world contexts to our design briefs ensuring that products which children create are meaningful and that work of the highest quality is produced. Work is exhibited and shared with the wider school community and through our social media platforms - Aspiration

Implementation

When designing and making, children at Darell Primary & Nursery School learn to:

Design:

  • Use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups.

  • Generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional diagrams, prototypes, pattern pieces and computer-aided design.

Make:

  • Select from and use a wider range of tools and equipment to perform practical tasks (for example, cutting, shaping, joining and finishing, as well as chopping and slicing) accurately.

  • Select from and use a wider range of materials, ingredients and components, including construction materials, textiles and ingredients, according to their functional properties, aesthetic qualities and, where appropriate, taste.

Evaluate:

  • Investigate and analyse a range of existing products.

  • Evaluate their ideas and products against their own design criteria and consider the views of others to improve their work.

  • Understand how key events and individuals in design and technology have helped shape the world.

Technical knowledge:

  • Apply their understanding of how to strengthen, stiffen and reinforce more complex structures.

  • Understand and use mechanical systems in their products.

  • Understand and use electrical systems in their products.

  • Apply their understanding of computing to program, monitor and control their products

  • Understand some of the ways that food can be processed and the effect of different cooking practices (including baking and grilling).